﻿using UnityEngine;

namespace Services.StaticData
{
    [CreateAssetMenu(fileName = "GameData", menuName = "Static/Game")]
    public class GameStaticData : ScriptableObject
    {
        public int FieldSideSize;
        public int FloorElementSize;
        public int FieldSideSizeIncrement;
        public int ObstaclesQuantityDivideFactor;
        public float CameraSize;
        public float CameraSizeIncrement;
        public float LevelGenerationTime;
        public float CreateAnimationTime;
        public float ObstacleTargetScale;

        public float MinCameraSize;
        public float MaxCameraSize;
        public float ZoomStep;
    }
}